Agent Swarm Lab · Six worlds
Little minds.
Large worlds.
Forage, share uncertain maps, learn, survive an asteroid, sail without a mother, and ask how much intelligence a swarm really needs. Six playable 3D field sketches, with inspectable models and evidence.
Enter the six-world laboratory →Swarm Lab - Eight Small Worlds
Ideas you can
put your hands on.
Change a rule. Watch a small world rearrange itself. Then check whether the result says what you think it says.
Enter Swarm Lab →Experiment 01 · 叛逃细胞城
The city of freeloaders
If everyone wins individually, who keeps the city alive?
Enter this world ↗Experiment 02 · DNA 没写的身体
A body without a blueprint
How much shape can a few local rules make?
Enter this world ↗Experiment 03 · 一罐火星
Mars in a jar
Independent—or just very well stocked?
Enter this world ↗Experiment 04 · Voyager 失忆岛
The island that forgot the manual
Does experience travel—or merely repeat itself?
Enter this world ↗Experiment 05 · 「早就知道了」陷阱
The Already Known Trap
Does a familiar label make its neighbors disappear?
Enter this world ↗Experiment 06 · 小窗口与大眼睛
Many Small Windows vs. One Big Eye
What disappears when you divide attention?
Enter this world ↗Experiment 07 · 品味漂移
Taste Drift
Can a good student inherit a teacher’s blind spot?
Enter this world ↗Experiment 08 · 共享频道
Shared Channel
A shared lead—or a very crowded rabbit hole?
Enter this world ↗Weekly small experiment · 2026-W43
Signal or Silence.
A heartbeat vanished. Compare fixed, adaptive and explicit UNKNOWN rules without letting any observer peek at the hidden service.
Play the failure-detector experiment →Weekly small experiment · 2026-W42
The Portable Self.
One task, changing bodies. Compare what happens when motor habits all persist, all vanish, or stay attached to the body that taught them.
Play the body-swap experiment →Weekly small experiment · 2026-W41
The Receipt Gap.
The work happened. The acknowledgement vanished. Compare four retry rules, pay for remembering, and count both missed work and duplicate effects.
Play the receipt experiment →Weekly small experiment · 2026-W40
One door. Many hands.
Split the same carrying capacity into one, six or twenty-four bodies. Break some. Narrow the doorway. Count useful work as well as survivors.
Play the capacity experiment →Weekly small experiment · 2026-W39
Three rules. One lunch.
A swarm, one centralized learner, and food that moves. Equal observations do not mean equal opportunities. Try to break the default result.
Play the three-rule experiment →I / Intelligence
Enter the field.
Three living studies. No dashboard. No answer key.
Interactive lesson · 01
Many workstreams. One opening day.
Build an AI data center in 3D. Move a delivery date. Discover what actually changes.
Explore AIDC 101 ↗AI learn & Earn Series · Visual essay
Attention is all you need.
Eighty years. Seven acts. The biography of an idea that refused to die.
Read the illustrated history ↗