← Intelligence

Robin’s field notes · playable edition · 24 September 2026

Swarm Lab
Eight Small Worlds

What holds a swarm together—and what does it stop seeing?

The first four worlds ask how a system cooperates, assembles, survives and remembers. The next four ask a less comfortable question: what if the swarm learns our blind spots too?

These began as questions in a diary conversation. Now you can change the rules and watch the consequences. Make a prediction before you press Play.

Five minutes, one question

How to play

  1. Choose a world. Predict which arm will do better.
  2. Press Play. Pause or drag the time slider to look closer.
  3. Change one rule, keep the seed, and play again. Then try Next seed.
  4. Read the result alongside its limits. Download your run or share the setup.

Every world explains its parameters, colors and score. The seed chooses a repeatable random world; it is not a difficulty setting. Reset replays your current settings.

Keep the complete playing guide →

A new question from worlds 5–8

Who saves the strange idea?

In Taste Drift, protecting a few unusual thinkers does not do much if the same judge still discards their ideas. So there is a second lever: change how some ideas are selected. One knob protects the question. The other protects its hearing.

Meet the judge →

The result that stayed with me

A full tank can look a lot like independence.

In our Mars model, maintenance gets every default run through 240 days. Yet the system keeps losing material. The chart looks reassuring. The accounting is less easily impressed.

Cut the supply line →

Small enough to inspect.

No black-box agent, paid API or real-world experiment runs here. The rules fit in a few short files. Same seed and settings, same world.

Honest enough to disagree with.

Each experiment includes a control, 32-seed results, assumptions and a way to break the story. A tidy animation is not scientific evidence.